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Duelists' Convocation International [Mystery Booster 2 Playtest Cards]
Duelists' Convocation International [Mystery Booster 2 Playtest Cards]
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Set: | Mystery Booster 2 Playtest Cards |
Type: | Enchantment |
Rarity: | Common |
Cost: | {2}{U} |
When Duelists' Convocation International enters the battlefield, choose a 10-digit number at random and write it down.
Whenever you play a land or cast a spell, if it shares a mana value with one or more uncrossed digits in the chosen number, cross out one of those digits and draw a card. Then if all ten digits are crossed out, you win the game.
Whenever you play a land or cast a spell, if it shares a mana value with one or more uncrossed digits in the chosen number, cross out one of those digits and draw a card. Then if all ten digits are crossed out, you win the game.
TEST CARD - Not for constructed play
![Duelists' Convocation International [Mystery Booster 2 Playtest Cards]](http://silvergoblin.cards/cdn/shop/files/da56c50e-235c-4e55-92f8-bf6cdf39fe79_5a15a544-d6bf-4a3b-ace5-6fb2c924b228.png?v=1739163951&width=1445)