(Arrows can only be played from arsenal and only if you control a bow.)
Ice Fusion (As an additional cost to play Frost Lock, you may reveal an Ice card from your hand.)
Cards and activated abilities cost opposing heroes an additional [1 Resource] this turn.
If Frost Lock was fused, it gains +1 [Power] and "If this hits a hero, until the end of their next turn, they can't pitch or play cards with base cost 0."
Near Mint 1st Edition Normal - $2.00
Lightly Played 1st Edition Normal - $2.00
Moderately Played 1st Edition Normal - $2.00
Heavily Played 1st Edition Normal - $1.00
Damaged 1st Edition Normal - $1.00